Easy Step-by-Step Guide to Create Black Hair in Procreate


 Easy Step-by-Step Guide to Create Black Hair in Procreate


https://www.skillshare.com/classes/Easy-Step-by-Step-Guide-to-Create-Black-Hair-in-Procreate/279496552


In my other class you learned how to make an entire portrait in procreate. Because that portrait was focussed on a person with colored hair I also would like to show you how to make hair that is black.


 

user Gamystyle |  Comments: (0)

Natural Beauty: How to Create Natural Hair Care Products
 
Natural Beauty: How to Create Natural Hair Care Products
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .VTT | Duration: 2 hour | Size: 1.69 GB
Make your own easy natural hair care products at home. Step by Step Instructions for Making Effective Natural Hair Care
user Broknote |  Comments: (0)

Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)
Create Realistic 3D Hair With Zbrush and Maya (Fibermesh)
English | MP4 | Video: 720p | Project files | 393 MB
 

Learn how to create hair in 3D using Fibermesh and Maya Hairsystems. I will show you the basics, then go through a working example.

user Gamystyle |  Comments: (0)

Maya 2018 VFX Learn to Create Visual Effects Using Maya
Maya 2018 VFX Learn to Create Visual Effects Using Maya
MP4 | Video:1280x720 | Duration: 12:30:00 | 3.2 GB
user Unity |  Comments: (0)

Maya 2018 VFX - Learn to create Visual effects using Maya
Maya 2018 VFX - Learn to create Visual effects using Maya
English | MP4 | 12.5 hrs | Project files | 3.4 GB 
https://www.udemy.com/maya-2018-vfx/

Learn the fundamentals of VFX by creating a realistic model and composite it into background footage using Nuke

user Gamystyle |  Comments: (0)

Maya.co Remote Assistant - Powerpoint Templates UJRJWX9

Maya.co Remote Assistant - Powerpoint Templates UJRJWX9


PPTX | 3.73 MB
user dimsons |  Comments: (0)

Hair Creation for Game Character in Maya XGen and UE5
Hair Creation for Game Character in Maya XGen and UE5
http://www.udemy.com/course/hair-creation-for-game-characters/
The first chapter covers the basics of the main Hair Card workflow so that you can understand and properly implement this techniques. In chapter 2 we will cover what I like to call the Universal Hair Workflow, this workflow allows you to create maps that can be used in a wide variety of engines. In chapter 3 and 4 we will take a deep dive in Unreal Engine 5 and I will show you several techniques to create amazing looking hair ready for your games.

 

user Gamystyle |  Comments: (0)

Hair and Paint FX with Maya for Beginners


Hair and Paint FX with Maya for Beginners
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 13 | 815 MB
Genre: eLearning | Language: English

 

user nagy |  Comments: (0)

Create Color Ids In Maya For Use In Substance Painter
Create Color Ids In Maya For Use In Substance Painter
https://www.udemy.com/course/learn-to-create-color-ids-in-maya/
Properly prep your models so they can be used in Substance Painter!
This quick 30 tutorial will walk you through how to create Color IDs for Substance Painter. Learn how to use Maya to assign vertex colors to your model to easily create Color IDs. By the end of the lesson you will be able to assign vertex color IDs to objects, as well as parts of object to have full control of where you would like your materials placed. Learn how to quickly and accurately assign existing color IDs to additional objects you may have forgotten about. You will also learn how to import your Color IDs into Substance Painter.

 

user Gamystyle |  Comments: (0)

Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance
Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance
https://www.udemy.com/course/vfx-asset-creation/
Master the Art of Creating Realistic Prop Asset for Movies / Visual Effects using Maya, Zbrush, & Substance Painter

In this course, you will gain understanding on how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in relation to film layout, animation, and lighting. Through the creation of LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course as a whole takes you through the process that every artist working in the movie industry goes through to create a professional realistic asset.

 

user Gamystyle |  Comments: (0)


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